FM Gamers
this site the web

Saturday, 26 September 2009

Review - Halo 3 : ODST

So, it comes down to this, a brand new Bungie game that spans the gaps in the Halo timeline that were left unanswered due to the lack of the Master Chief. My initial thoughts, I must admit were quite bleak. A game where they take away my beloved main character, make a small campaign and charge me full retail price for the privilege is generally bound to set off my internal skepticism sensors. This was swiftly put into perspective by the announcement of the "Firefight" mode. Surely the idea of a Halo gametype loosely based on GOW2's Horde mode with an improved difficulty curve and greater focus on team co-operation, that involves keeping away legions of different enemies and use of limited resources is made of win?


Four days on, I can gladly say that ODST has proven it's weight in gold. The new gameplay mechanic, (whilst new and at times daunting) is well thought out and provides players with a whole new approach to the gaming dynasty that is Halo. The main change is the new stamina system, since in this game you play as an ODST not a Spartan, you are no longer as ridiculously powerful as Master Chief became by the events of Halo 3, this creates a need for a whole new strategy for gameplay which precipitates in the form of taking cover , using health packs regularly and staying out of fights that just one soldier can't win. There are also some other changes like the removal of dual-wielding and the physical attributes of the characters. However, these all contribute to creating a difficulty curve which creates a fresh challenge to seasoned veterans and newcomers alike, whilst bringing back some very Halo: CE functions such as the magnum that made Halo great.

The events of Halo 3: ODST , takes place following the Prophet of Regret's carrier entering Slip-space over the city of New Mombassa, this event scatters the ODST's and causes the main protagonist known as "The Rookie" to lose consciousness following his landing. 6 hours later, "The Rookie" wakes up and discovers he is alone and that he must track down his comrades through a series of clues scattered around the city, these "clues" then cue flashback sequences that tell the story and give you the option to play as various other characters all voiced by very talented actors including Nathan Fillion and Tricia Helfer. This adds a stark contrast to the linear campaign of Halo 3, but a welcome one as it provides an element of free-roaming and gives the player time to enjoy the work that went into the game including the artistic "Film-noir" feel of the New Mombassa streets. This is also aided by the brand new "VISR" system, which proves to be an invaluable tool when navigating the massive open city and fighting covenant in poorly-lit areas.

Lastly, "Firefight" which I personally believe really stole the show. It was, in my opinion the extra in a game that Halo needed. It's like what Nazi Zombies did for CoD WaW or Horde mode for GOW2. It is a fun mini-game that offers tons of re-play value and comes with some exciting scenarios and challenging achievements.

So, in conclusion I believe that Halo 3: ODST is a game well worthy of earning some official recognition and I would throughly recommend getting it if you haven't already done so.

Now for the scoring

Gameplay - 94%
Storyline - 83%
Multiplayer - 88%
Replay value - 89%

Overall Average - 90% - FM Gamers Gold Award!

Reviewed by - Ash Jung (asdadogs)



0 Replies:

 

©FMGamers 2009

This site and all content is the property of FM Gamers, so quit stealing it, you tool..

Usage Policies